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Sir We Have an Orc Problem WIKI
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    • Guides Hub Beginner and advanced Sir, We Have an Orc Problem guides covering how to play, choke points, economy, and hard levels.
    • Getting Started Beginner guide for Sir, We Have an Orc Problem: first runs, Gunner placement, meta upgrades, and where to go next on Steam.
    • How to Play Learn build and battle phases, tower placement shortcuts, Space to start waves, and the meta upgrade loop in Sir, We Have an Orc Problem.
    • Choke Points Use fluid pathing, choke points, and layered turrets - Flamethrower front, Mortar and Cannon cover - to stop massive orc hordes.
    • Beat Hard Levels Late-game strategies for 100k+ orc waves: farm runs, penetration upgrades, ability timing, and clean clears in Sir, We Have an Orc Problem.
    • Economy & Meta Meta currency, economy upgrades first, end-of-battle payouts, clean-win bonuses, and when to buy tower caps in the upgrade tree.
    • Tips and Tricks Sir, We Have an Orc Problem tips: kill zones, Flamethrower placement, farm runs, abilities, and launch-week tricks.
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  • Turrets
    • Turrets Hub All four Sir, We Have an Orc Problem turrets explained: Gunner, Flamethrower, Mortar, and Cannon roles, placement, and upgrade synergy.
    • Tier List Sir, We Have an Orc Problem turret tier list by role: S/A/B rankings for Gunner, Flamethrower, Mortar, and Cannon with map context.
    • Gunner Gunner turret guide for Sir, We Have an Orc Problem: early DPS, fire rate upgrades, placement nests, and leak control on Steam.
    • Flamethrower Flamethrower guide for Sir, We Have an Orc Problem: burn DoT softening, choke placement, double-pass setups, and meta tick upgrades.
    • Mortar Mortar turret guide for Sir, We Have an Orc Problem: lobbed splash damage, rear-line placement, choke stacks, and upgrade priority tips.
    • Cannon Cannon turret guide for Sir, We Have an Orc Problem: pierce burst AOE, kill-box finish, placement behind softening, and upgrade tips.
  • Upgrades
    • Upgrades Hub Persistent meta upgrade tree guide for Sir, We Have an Orc Problem: economy nodes, combat paths, tower unlocks, and priority between runs.
    • Upgrade Priority Recommended unlock order for the Sir, We Have an Orc Problem upgrade tree so economy nodes and tower caps stay ahead of late waves.
    • Economy Upgrades End-of-battle income, base HP, and tower slot upgrades explained for Sir, We Have an Orc Problem meta progression between runs.
    • Combat Upgrades Gunner, Flamethrower, Mortar, and Cannon upgrade paths plus Headhunter, Power Shot, and damage nodes for orc waves.
    • Bonus Resources Sir, We Have an Orc Problem Bonus Resources guide: flat vs scaling payouts, surrender rules, and farm etiquette.
  • Abilities
    • Abilities Hub Active abilities in Sir, We Have an Orc Problem: missiles, bombing runs, orbital lasers, and nukes with cooldown and damage tips.
    • Missiles Missile ability upgrades for Sir, We Have an Orc Problem: AoE damage, blast radius, cooldown reduction, and when to fire on orc swarms.
    • Bombing Runs Strafing run and bombing run ability guide for Sir, We Have an Orc Problem: targeting swarms, cooldown timing, and upgrade paths.
    • Orbital Laser & Nukes Orbital laser and nuke abilities in Sir, We Have an Orc Problem: late-game swarm control, cooldown planning, and tree unlock costs.
  • Walkthrough
    • Walkthrough Hub Stage-by-stage Sir, We Have an Orc Problem walkthroughs for early maps, mid-game scaling, and late horde clears on Steam.
    • Early Levels Early Sir, We Have an Orc Problem walkthrough: first maps, starter turrets, economy unlocks, and choke placement before orc speed ramps.
    • Mid-Game Mid-game Sir, We Have an Orc Problem walkthrough: faster orcs, Mortar and Flamethrower unlocks, and ability timing for the Steam campaign.
    • Level 4 Sir, We Have an Orc Problem Level 4 guide: speed ramp, dual kill zones, Mortar unlock timing, and dev scaling notes.
    • Late Game Late-game Sir, We Have an Orc Problem walkthrough for massive orc waves, nuke timing, final map clears, and farming the full upgrade tree.
    • Level 5 Sir, We Have an Orc Problem Level 5 guide: choke rebuilds, automation, Flamethrower fronts, and flawless clear tips.
  • Updates
    • Updates Hub Sir, We Have an Orc Problem patch notes hub: demo changelogs, July 2026 Steam launch news, and balance highlights.
    • Patch Notes Sir, We Have an Orc Problem changelog: demo patches, Headhunter, Power Shot, Flamethrower balance, and July 2026 launch.
    • Launch Day Sir, We Have an Orc Problem launch day July 28 2026: Steam unlock timing, full-game promises, demo carryover, checklist.
    • Post-Launch Roadmap Sir, We Have an Orc Problem post-launch plans: bugfix updates, Level 4 and 5 scaling, QoL, and community feedback loops.
  • Controls
    • Controls Controls for Sir, We Have an Orc Problem on Steam: mouse tower placement, keyboard shortcuts, Space to battle, and Windows/Linux tips.
  • Review
    • Review Honest Sir, We Have an Orc Problem review: incremental TD loop, 4-6 hour length, demo roots, system reqs, and who should buy it.
  • Tools
    • Tools Hub Interactive tools for Sir, We Have an Orc Problem: upgrade planner, build calculators, and planning helpers for the meta progression tree.
    • Upgrade Planner Upgrade Planner tool for Sir, We Have an Orc Problem plus strategy context for economy, combat, and ability nodes in the meta tree.
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Turrets
  • View all Turrets
  • Turrets Hub
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Upgrades
  • View all Upgrades
  • Upgrades Hub
  • Upgrade Priority
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Abilities
  • View all Abilities
  • Abilities Hub
  • Missiles
  • Bombing Runs
  • Orbital Laser & Nukes
Walkthrough
  • View all Walkthrough
  • Walkthrough Hub
  • Early Levels
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  • Level 4
  • Late Game
  • Level 5
Updates
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  • Updates Hub
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Sir We Have an Orc Problem WIKI

The unofficial fan wiki for Sir, We Have an Orc Problem.

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