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Sir We Have an Orc Problem Steam Achievements Guide

Every achievement in the July 2026 release - level challenges, nuke rules, and optional mastery goals beyond the campaign clear.

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Steam Achievements Guide

Overview

Sir, We Have an Orc Problem ships with 11 Steam achievements on app 4594150. None gate campaign progress - they reward mastery layouts, ability discipline, and optional challenge rules on specific world.stage maps like 1.1, 3.1, 4.1, 5.1, 6.1, and 6.2. This guide maps each achievement type to wiki strategy pages so you can hunt them without scrolling Steam discussions for hours.

Achievements sync through Steam Cloud on supported platforms. Failed attempts still fund meta upgrades, so hunting achievements fits the incremental loop: farm nodes, retry with a cleaner script, spend currency, repeat.

Achievement categories

Launch-week community guides group achievements into three buckets:

CategoryWhat it testsWiki help
Level challengesClear specific sub-stages under optional rulesCampaign Maps, walkthrough pages
Nuke challengeWin using the nuke ability under set constraintsOrbital Laser and Nukes
Mastery / flawlessZero-leak or tower-only clearsPerfect Clear Guide, Tower-Only Challenges

Exact achievement names and icons live on the Steam stats page; this wiki focuses on how to complete them, not duplicating Valve’s UI strings.

Level challenge achievements (1.1 through 6.1)

Steam community guides describe per-stage challenge achievements tied to sub-maps:

  • 1.1 - early campaign; community posts call this the easiest challenge - strong Gunner lines and basic economy nodes suffice. See Early Levels Walkthrough.
  • 2.1 - often cleared with ability micro rather than a dedicated guide; time missiles and early actives on merge clumps.
  • 3.1 - mid-band; ensure Flamethrower fronts and consider Laser unlock before 3.2 if speed spikes leak your layout.
  • 4.1 - dual choke territory; read Level 4 Walkthrough and Choke Points.
  • 5.1 - pressure map; Level 5 Walkthrough covers automation habits and Flamethrower debate.
  • 6.1 - late check; community consensus expects stocked active abilities plus a deep turret tree. Read Level 6 Walkthrough and Late-Game Walkthrough.

Challenge rules vary per achievement - some restrict abilities, others expect tower-only setups. Read the in-game achievement description before committing to a layout.

Nuke challenge achievement

The nuke challenge achievement appears in community “Release V1.0” guides as a non-efficiency run: you must complete the level using the nuke ability under the achievement’s stated constraints. Practical tips:

  • Unlock the nuke branch in the meta tree before attempting.
  • Remember nukes have visible travel time - calling one late in a wave can waste it entirely.
  • Do not rely on pause-menu ability exploits removed in June demo patches.
  • Pair nuke timing with a kill box from Choke Points so the warhead lands on a dense clump.

Full ability context: Orbital Laser and Nukes and Abilities Tier List.

Damageless and flawless achievements

Stage 6.2 appears in community posts as a damageless or near-flawless map - layouts that clear without using nukes, plane strikes, or freeze abilities. Players describe safe tower-only schemes once the kill box is tuned.

For zero-leak bragging rights across any map, read Perfect Clear Guide. For Level 5 automation without ability spam, see Tower-Only Challenges.

Damageless runs reward patience more than raw power:

  1. Scout with R recall between attempts (Controls).
  2. Instrument two runs with Damage Statistics if leaks persist.
  3. Finish farm runs on the end screen if you own flat Bonus Resources - surrender skips the flat payout.
  1. Complete the normal campaign once - unlocks the full tree and ability branches.
  2. Sweep 1.1 and 2.1 challenges with your campaign layout.
  3. Farm mid maps until Laser and Mortar caps stabilize 3.1 and 4.1.
  4. Use Level 5 Walkthrough habits before 5.1.
  5. Stock abilities before 6.1 and 6.2 mastery attempts.
  6. Attempt the nuke challenge once cooldown and travel-time habits feel natural.

Tracking progress

Open the Steam overlay achievement panel or the game’s Steam stats page to see locked versus unlocked entries. This fan wiki cannot read your account - verify progress locally.

When Mumpitz Games adds achievements in a future patch, update Patch Notes first, then extend this page with dated bullets.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many Steam achievements are there?

Eleven achievements ship with the July 28, 2026 full release on Steam app 4594150.

Do achievements block campaign progress?

No. They are optional mastery goals on specific maps or challenge rules. The main campaign clear does not require 100% achievements.

Which achievement is hardest?

Community guides flag 6.1 and damageless 6.2-style runs as late mastery checks - abilities plus deep turret trees, not Gunners alone.

Can I get achievements in the demo?

Demo scope is shorter than full release. Most achievement hunters finish the paid campaign first to unlock the full tree and late maps.