Sir We Have an Orc Problem Wiki
Turret guides, upgrade priorities, and walkthroughs for every orc wave.
Unofficial fan wiki for Sir, We Have an Orc Problem: turret builds, upgrade trees, abilities, and level guides for Steam.
- 4-6h
- Target campaign length
- 10k+
- Orcs per late wave
- Meta
- Progress keeps growing
- 11
- Steam achievements
Hubs organised around what players actually search for.
Guides Hub
Beginner and advanced Sir, We Have an Orc Problem guides covering how to play, choke points, economy, and hard levels.
Read guide TurretsTurrets Hub
All seven Sir, We Have an Orc Problem turrets: Gunner through Grenade Launcher roles, placement, archetypes, and synergy.
Read guide UpgradesUpgrades Hub
Persistent meta upgrade tree guide for Sir, We Have an Orc Problem: economy nodes, combat paths, tower unlocks, and priority between runs.
Read guide AbilitiesAbilities Hub
Active abilities in Sir, We Have an Orc Problem: missiles, Cryo Beam, bombing runs, orbital lasers, nukes, and control vs burst roles.
Read guide WalkthroughWalkthrough Hub
Stage-by-stage Sir, We Have an Orc Problem walkthroughs for early maps, mid-game scaling, and late horde clears on Steam.
Read guide UpdatesUpdates Hub
Sir, We Have an Orc Problem patch notes hub: demo changelogs, July 2026 Steam launch news, and balance highlights.
Read guide ControlsControls Guide
Controls for Sir, We Have an Orc Problem on Steam: mouse tower placement, keyboard shortcuts, Space to battle, and Windows/Linux tips.
Read guide ReviewGame Review
Honest Sir, We Have an Orc Problem review: seven-turret TD loop, Cryo Beam, 4-6 hour length, demo roots, and who should buy on Steam.
Read guide ToolsTools Hub
Interactive tools for Sir, We Have an Orc Problem: upgrade planner, build calculators, and planning helpers for the meta progression tree.
Read guide
Start here if you want the fastest path into the full campaign.
Getting Started Guide
Beginner guide for Sir, We Have an Orc Problem: first runs, Gunner placement, meta upgrades, and where to go next on Steam.
Read guide ToolsUpgrade Planner
Upgrade Planner tool for Sir, We Have an Orc Problem plus strategy context for economy, combat, and ability nodes in the meta tree.
Read guide TurretsTurret Tier List
Sir, We Have an Orc Problem turret tier list: S/A/B rankings for all seven towers including Tesla Coil cleanup and Grenade Launcher support.
Read guide UpdatesPatch Notes and Changelog
Changelog: Jul 2026 launch, demo patch history, Tesla and Grenade towers, Cryo Beam, no post-launch balance patch yet.
Read guide UpgradesUpgrade Priority
Recommended unlock order for the Sir, We Have an Orc Problem upgrade tree so economy nodes and tower caps stay ahead of late waves.
Read guide WalkthroughEarly Levels Walkthrough
Early Sir, We Have an Orc Problem walkthrough: first maps, starter turrets, economy unlocks, and choke placement before orc speed ramps.
Read guide AbilitiesBombing Runs
Strafing run and bombing run ability guide for Sir, We Have an Orc Problem: targeting swarms, cooldown timing, and upgrade paths.
Read guide GuidesHow to Play
Learn build and battle phases, tower placement shortcuts, Space to start waves, and the meta upgrade loop in Sir, We Have an Orc Problem.
Read guide UpdatesLaunch Day Notes
Sir, We Have an Orc Problem launch day July 28 2026: official trailer, Steam unlock, seven turrets, Cryo Beam, 10% discount through Aug 11.
Read guide WalkthroughLevel 1 and 2 Walkthrough
Sir, We Have an Orc Problem Level 1 and 2 guide: stages 1.1 and 2.1, first Gunners, missile timing, and achievement clears.
Read guide TurretsFlamethrower Turret Guide
Flamethrower guide for Sir, We Have an Orc Problem: burn DoT softening, choke placement, double-pass setups, and meta tick upgrades.
Read guide UpdatesPost-Launch Roadmap
Post-launch status Aug 2026: no dated patch yet, Tesla and Cryo meta, visual tweaks under consideration, and QoL signals.
Read guide AbilitiesCryo Beam Ability Guide
Cryo Beam guide for Sir, We Have an Orc Problem: freeze timing, control vs burst, and Elemental Carnage Level 4.1 tips.
Read guide UpdatesFirst Week Community
Sir, We Have an Orc Problem launch week pulse: Tesla and Cryo meta, no Aug patch yet, discount through Aug 11, visual tweaks under review.
Read guide AbilitiesAbilities Tier List
Sir, We Have an Orc Problem abilities tier list: missiles, Cryo Beam, bombing runs, orbital laser, nukes ranked by campaign phase.
Read guide UpgradesDamage Statistics Guide
Sir, We Have an Orc Problem Damage Statistics, Headhunter, and Power Shot guide: readouts, unlock order, and build decisions.
Read guide WalkthroughLevel 4 Walkthrough
Sir, We Have an Orc Problem Level 4 guide: speed ramp, dual kill zones, Mortar unlock timing, and dev scaling notes.
Read guide GuidesTips and Tricks
Sir, We Have an Orc Problem tips: kill zones, Flamethrower placement, farm runs, abilities, and launch-week tricks.
Read guide TurretsLaser Turret Guide
Laser turret guide for Sir, We Have an Orc Problem: mid-tree unlock, 3.2 wall breaker, placement behind chokes, and upgrade timing on Steam.
Read guide WalkthroughLate-Game Walkthrough
Late-game Sir, We Have an Orc Problem walkthrough for massive orc waves, nuke timing, final map clears, and farming the full upgrade tree.
Read guide TurretsTesla Coil Turret Guide
Tesla Coil guide for Sir, We Have an Orc Problem: 360° cleanup, chain lightning, rear placement, and Elemental Carnage tips.
Read guide WalkthroughLevel 5 Walkthrough
Sir, We Have an Orc Problem Level 5 guide: choke rebuilds, automation, Flamethrower fronts, and flawless clear tips.
Read guide WalkthroughLevel 6 Walkthrough
Sir, We Have an Orc Problem Level 6 guide: 6.1 competence check, 6.2 flawless runs, abilities plus turrets, and finale horde prep.
Read guide GuidesFAQ Hub
Sir, We Have an Orc Problem FAQ: release unlock, price, endless mode, Flamethrower balance, idle vs tower defense.
Read guide WalkthroughTower-Only Challenges
Sir, We Have an Orc Problem tower-only guide: Level 5 automation, flawless clears without ability spam, and community challenge rules.
Read guide GuidesEnemies and Orc Scaling
Sir, We Have an Orc Problem enemy guide: orc types, per-level speed scaling, spawn counts, and wave density breakpoints.
Read guide GuidesCampaign Maps Guide
Sir, We Have an Orc Problem campaign maps guide: 12 stages, world.stage numbering, difficulty walls at 3.2 and 6.1, and farm routing.
Read guide GuidesSteam Achievements Guide
All 11 Steam achievements with exact conditions, Overkill 666k nuke tips, Elemental Carnage on 4.1, and challenge strategies.
Read guide GuidesTower Archetypes Guide
Tower archetypes for seven turrets: Power, Support, Cleanup roles, Tesla and Grenade fit, plus Elemental Carnage layout notes.
Read guideDeep links into every guide, turret page, upgrade note, and tool on the wiki.
Guides
- Guides Hub Beginner and advanced Sir, We Have an Orc Problem guides covering how to play, choke points, economy, and hard levels.
- Getting Started Beginner guide for Sir, We Have an Orc Problem: first runs, Gunner placement, meta upgrades, and where to go next on Steam.
- How to Play Learn build and battle phases, tower placement shortcuts, Space to start waves, and the meta upgrade loop in Sir, We Have an Orc Problem.
- Choke Points Use fluid pathing, choke points, and layered turrets - Flamethrower front, Mortar and Cannon cover - to stop massive orc hordes.
- Beat Hard Levels Late-game strategies for 100k+ orc waves: farm runs, penetration upgrades, ability timing, and clean clears in Sir, We Have an Orc Problem.
- Economy & Meta Meta currency, economy upgrades first, end-of-battle payouts, clean-win bonuses, and when to buy tower caps in the upgrade tree.
- Tips and Tricks Sir, We Have an Orc Problem tips: kill zones, Flamethrower placement, farm runs, abilities, and launch-week tricks.
- Demo vs Full Sir, We Have an Orc Problem demo vs full Steam release: what carries over, new content, and July 2026 launch tips.
- System Requirements Sir, We Have an Orc Problem system requirements: Windows, SteamOS, Vulkan 1.3, 4 GB RAM, and Steam Deck notes.
- FAQ Hub Sir, We Have an Orc Problem FAQ: release unlock, price, endless mode, Flamethrower balance, idle vs tower defense.
- Troubleshooting Sir, We Have an Orc Problem troubleshooting: game won't start, Vulkan 1.3, Steam Deck, drivers, and launch-week fixes.
- Flamethrower Strategy Sir, We Have an Orc Problem Flamethrower strategy: OP debate, front-line burns, June retune, and when Cannons win.
- Meta Farming Sir, We Have an Orc Problem meta farming guide: intentional losses, Bonus Resources rules, payout nodes, and map pick order.
- Enemies & Scaling Sir, We Have an Orc Problem enemy guide: orc types, per-level speed scaling, spawn counts, and wave density breakpoints.
- Price & Value Sir, We Have an Orc Problem price guide: Steam cost, demo availability, campaign length, and whether the tower defense loop is worth buying.
- Perfect Clear Sir, We Have an Orc Problem perfect clear guide: clean wins, bonus currency, flawless runs, and when chasing zero leaks pays off.
- Campaign Maps Sir, We Have an Orc Problem campaign maps guide: 12 stages, world.stage numbering, difficulty walls at 3.2 and 6.1, and farm routing.
- Achievements All 11 Steam achievements with exact conditions, Overkill 666k nuke tips, Elemental Carnage on 4.1, and challenge strategies.
- Tower Archetypes Tower archetypes for seven turrets: Power, Support, Cleanup roles, Tesla and Grenade fit, plus Elemental Carnage layout notes.
Turrets
- Turrets Hub All seven Sir, We Have an Orc Problem turrets: Gunner through Grenade Launcher roles, placement, archetypes, and synergy.
- Tier List Sir, We Have an Orc Problem turret tier list: S/A/B rankings for all seven towers including Tesla Coil cleanup and Grenade Launcher support.
- Gunner Gunner turret guide for Sir, We Have an Orc Problem: early DPS, fire rate upgrades, placement nests, and leak control on Steam.
- Flamethrower Flamethrower guide for Sir, We Have an Orc Problem: burn DoT softening, choke placement, double-pass setups, and meta tick upgrades.
- Mortar Mortar turret guide for Sir, We Have an Orc Problem: lobbed splash damage, rear-line placement, choke stacks, and upgrade priority tips.
- Cannon Cannon turret guide for Sir, We Have an Orc Problem: pierce burst AOE, kill-box finish, placement behind softening, and upgrade tips.
- Laser Laser turret guide for Sir, We Have an Orc Problem: mid-tree unlock, 3.2 wall breaker, placement behind chokes, and upgrade timing on Steam.
- Turret Arcs Turret arcs guide: Flamethrower cones, Mortar and Grenade aim, Tesla 360 cleanup tiles, and Gunner line overlap.
- Tesla Coil Tesla Coil guide for Sir, We Have an Orc Problem: 360° cleanup, chain lightning, rear placement, and Elemental Carnage tips.
- Grenade Launcher Grenade Launcher guide for Sir, We Have an Orc Problem: slow and damage amp support, front-of-kill-zone placement, and synergy.
Upgrades
- Upgrades Hub Persistent meta upgrade tree guide for Sir, We Have an Orc Problem: economy nodes, combat paths, tower unlocks, and priority between runs.
- Upgrade Priority Recommended unlock order for the Sir, We Have an Orc Problem upgrade tree so economy nodes and tower caps stay ahead of late waves.
- Economy Upgrades End-of-battle income, base HP, and tower slot upgrades explained for Sir, We Have an Orc Problem meta progression between runs.
- Combat Upgrades Gunner, Flamethrower, Mortar, and Cannon upgrade paths plus Headhunter, Power Shot, and damage nodes for orc waves.
- Bonus Resources Sir, We Have an Orc Problem Bonus Resources guide: flat vs scaling payouts, surrender rules, and farm etiquette.
- Damage Statistics Sir, We Have an Orc Problem Damage Statistics, Headhunter, and Power Shot guide: readouts, unlock order, and build decisions.
Abilities
- Abilities Hub Active abilities in Sir, We Have an Orc Problem: missiles, Cryo Beam, bombing runs, orbital lasers, nukes, and control vs burst roles.
- Missiles Missile ability upgrades for Sir, We Have an Orc Problem: AoE damage, blast radius, cooldown reduction, and when to fire on orc swarms.
- Bombing Runs Strafing run and bombing run ability guide for Sir, We Have an Orc Problem: targeting swarms, cooldown timing, and upgrade paths.
- Orbital Laser & Nukes Orbital laser and nuke abilities in Sir, We Have an Orc Problem: late-game swarm control, cooldown planning, and tree unlock costs.
- Cryo Beam Cryo Beam guide for Sir, We Have an Orc Problem: freeze timing, control vs burst, and Elemental Carnage Level 4.1 tips.
- Abilities Tier List Sir, We Have an Orc Problem abilities tier list: missiles, Cryo Beam, bombing runs, orbital laser, nukes ranked by campaign phase.
Walkthrough
- Walkthrough Hub Stage-by-stage Sir, We Have an Orc Problem walkthroughs for early maps, mid-game scaling, and late horde clears on Steam.
- Early Levels Early Sir, We Have an Orc Problem walkthrough: first maps, starter turrets, economy unlocks, and choke placement before orc speed ramps.
- Level 1 and 2 Sir, We Have an Orc Problem Level 1 and 2 guide: stages 1.1 and 2.1, first Gunners, missile timing, and achievement clears.
- Level 3 Sir, We Have an Orc Problem Level 3 guide: Flamethrower unlock pivot, first Mortar prep, and economy before Level 4 scaling.
- Mid-Game Mid-game Sir, We Have an Orc Problem walkthrough: faster orcs, Mortar and Flamethrower unlocks, and ability timing for the Steam campaign.
- Level 4 Sir, We Have an Orc Problem Level 4 guide: speed ramp, dual kill zones, Mortar unlock timing, and dev scaling notes.
- Late Game Late-game Sir, We Have an Orc Problem walkthrough for massive orc waves, nuke timing, final map clears, and farming the full upgrade tree.
- Level 5 Sir, We Have an Orc Problem Level 5 guide: choke rebuilds, automation, Flamethrower fronts, and flawless clear tips.
- Level 6 Sir, We Have an Orc Problem Level 6 guide: 6.1 competence check, 6.2 flawless runs, abilities plus turrets, and finale horde prep.
- Tower-Only Sir, We Have an Orc Problem tower-only guide: Level 5 automation, flawless clears without ability spam, and community challenge rules.
Updates
- Updates Hub Sir, We Have an Orc Problem patch notes hub: demo changelogs, July 2026 Steam launch news, and balance highlights.
- Patch Notes Changelog: Jul 2026 launch, demo patch history, Tesla and Grenade towers, Cryo Beam, no post-launch balance patch yet.
- Launch Day Sir, We Have an Orc Problem launch day July 28 2026: official trailer, Steam unlock, seven turrets, Cryo Beam, 10% discount through Aug 11.
- Post-Launch Roadmap Post-launch status Aug 2026: no dated patch yet, Tesla and Cryo meta, visual tweaks under consideration, and QoL signals.
- First Week Community Sir, We Have an Orc Problem launch week pulse: Tesla and Cryo meta, no Aug patch yet, discount through Aug 11, visual tweaks under review.
Controls
- Controls Controls for Sir, We Have an Orc Problem on Steam: mouse tower placement, keyboard shortcuts, Space to battle, and Windows/Linux tips.
Review
- Review Honest Sir, We Have an Orc Problem review: seven-turret TD loop, Cryo Beam, 4-6 hour length, demo roots, and who should buy on Steam.
Tools
- Tools Hub Interactive tools for Sir, We Have an Orc Problem: upgrade planner, build calculators, and planning helpers for the meta progression tree.
- Upgrade Planner Upgrade Planner tool for Sir, We Have an Orc Problem plus strategy context for economy, combat, and ability nodes in the meta tree.
New to the trench line? Follow these steps before the next wave hits.
- 1
Learn the core loop
Read the how-to-play guide, place your first Gunners, and spend meta currency after every run - win or lose.
- 2
Prioritise the upgrade tree
Use the upgrade priority page and the planner tool so economy nodes unlock before expensive tower caps.
- 3
Build choke-point kill zones
Study placement tips, then stack Flamethrowers at the front with Mortars and Cannons covering the funnel.
- 4
Time your abilities
Save bombing runs and orbital lasers for clustered swarms instead of firing missiles into thin lines.
- 5
Push the campaign maps
Follow the early, mid, and late walkthroughs until the full clear feels like a resource farm.
Wiki FAQ
Quick answers to the most common questions.
What is Sir, We Have an Orc Problem?
An incremental tower defense on Steam by Mumpitz Games. You defend a trench line against absurd orc counts while unlocking a persistent upgrade tree between runs.
Is this wiki official?
No. This is an unofficial fan resource. Confirm patch notes and store details on the official Steam page.
Which languages are supported?
This wiki supports: English, Français, Deutsch, Español.
Do failed runs still progress your account?
Yes. Meta currency from wins and losses funds the upgrade tree. That is why retrying a tough map with better nodes is the intended loop.
Where should absolute beginners start?
Start with Getting Started, then How to Play, Upgrade Priority, and the Turret Tier List before diving into late-game walkthroughs.
Did the full game release on July 28, 2026?
Yes. The Steam full release landed on July 28, 2026 after the demo and Next Fest period. Check Updates and Demo vs Full Game for what changed.
How many campaign maps are in the full release?
Twelve stages in a roughly four-to-six-hour campaign. Community difficulty walls often appear at sub-stages like 3.2 and 6.1 - see Campaign Maps guide.